Saturday, December 29, 2012

Ghost Hunters

Starting off where we left off on Unicorn's Folly the guard now gives us another quest. Ghost hunters in which we have to defeat 3 lost souls. Remember you can always press Q to see the quests and objectives you have yet to do.

Lost souls are commonly seen wandering the streets of Unicorn Way. Be careful not to get too close to Fairy Queen bosses.
 

If you ever need your health replenished you can always walk up to the health orbs roaming the streets. The same goes for mana. If you start seeing Skeleton Purates you've gone too far and it's best to start heading back.


After a few battles you should have some gear. Press B to open your bag and double-click on any gear you want equipped. For me that would be the Novice's Hat. After killing, execrating, destroying 3 Lost Souls it's time to head back to the guard. The guard thanks you, but wonders what could be posibly causing such undead to spring up. He tells you to talk to Ceren Nightchant.


We passed this guy when going to kill Lost Souls. He's just up the path. He says, "Greetings" and the quest completes.

Friday, December 28, 2012

Unicorn's Folly

Merle Ambrose needs your help talk to him by pressing X. He asks you to deliver a letter to a guard guarding unicorn way. Your first quest! Press Q to see all the quests you have. Now lets go! Head through the front door.
 

Hmm... Here are some tutorial tips. Lets read them before continuing. The first tip is that you can always look at your spellbook for help. The second tip appears if you are 13 or older, saying you have permission to use free chat. Now it's just a simple matter of following the arrows on the ground to the guard. If you ever get lost you can open up your map by pressing M.
Here's a step-by-step to getting to Private Stillson (the guard) :
1.  Start in front of Merle Ambrose's study. Take the first left.
2. Head straight and take the first right.
3. Keep going straight past the bridge then go left.
4. The guard is the man with the question mark above his head.

Now talk to him by pressing X.
The guard restricts you from passing. Let's see if the letter convinces him otherwise. He opens up the gate and tells you to talk to the guard on the other side. Let's go!

More tips lets read them before continuing. People with an exclamation mark over their heads have quests for you. Also sidewalks are monster-free zones. There's the guard with the question mark over his head. Let's talk to him. Unicorn Way is dangerous? We already knew that. We got a few coins and some experience, not bad.

The Beginning

Now that we have our character we can begin playing. Select your character and enter the world. Headmaster Ambrose starts to teach you about how to play.
Arrow keys are to move.
Press X or click on NPCs to speak to them.
Gamma wishes to speak to you. Lets go talk to him to see what's up.


The ground starts rumbling. What's happening? The Headmaster asks you to follow him and Gamma agrees. Let's go!

Oh no! While you were outside, Malistaire invaded the tower! Help Ambrose get rid of the intruders! Walk up to them to fight them.
 


Choose a spell and the person to use it against. For instance, I chose Troll and used it on the henchman standing on the key symbol.
 

Ouch! They damaged you, but not to worry you still have a lot more health. Ambrose teaches you about your health and mana. Best to listen carefully. Health keeps you alive, mana lets you cast spells, easy enough. Now use your remaining spell against the henchmen. For me this is firecat and I use it once again against the henchman on the key symbol. Malistaire feels sure of his victory we must prove him wrong! Heal your wounds by using the unicorn on yourself.
 

Ambrose hands you some pips, maybe now you'll have a chance against those henchmen! Now use the spell you get, Nature's Wrath against one of them. I used it, once again, against the minion on the key. The minion uses a shield that weakens your spell. What would've been a killing blow now only wounds him greatly. Ambrose gives you a card to increase your power, let's put it to good use!
 

You now get a spell that hurts both minions. Let's finish them off! Your spell destroys them both. A good thing to your health is dangerously low! Malistaire leaves, claiming he had what he came for. What could he mean? Anyway you earned some experience. Nothing ventured, nothing gained. Ambrose teaches you how to speak, not bad. You also get some nice gear, a spellbook and a wand. Ambrose leaves you to go ready your papers. If this is the first time playing the game may have to download some files before you can continue. You can explore the room or create a new character and go through the tutorial again.

Character Creation

So you just created a new wizard and wondered what to do? No problem, we're here to help. Now let's start from the beginning.


Ambrose has found YOU, a student with great potential. He proceeds to ask you a few questions about yourself in order to determine which school you should belong to. You can always manually choose your school by pressing skip test or if the school chosen is not to your liking you can retake the test. For simplicity I am a storm student.
 
 

Now Headmaster Ambrose asks whether you are a boy or a girl. After selecting your choice you get to customize your character. Customize it to your liking before continuing. Now you select your name. Choose carefully as this name will be yours throughout your journey. You now have your character!